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Store Championship (Troy, NY) 1st Place Finish | 3 | 1 | 1 | 1.0 |
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Double XL's | 0 | 0 | 0 | 1.0 |
Wru 191
Won another Store Championship on the back of Baze/Snap - this time in Clifton Park, NY @ Flipside Gaming
Check out my decklist with write up from my first store championship here: (http://swdestinydb.com/decklist/view/9806/storechampionshiptroyny1stplacefinish-1.0)
Changes since previous Store Championship win:
- -2 Sensor Placement
- -2 Promotion
- +2 Collateral Damage
- +2 Guerrilla Warfare
Quick thoughts:
I'm very happy with the changes. Promotion and Sensor Placement were both just not enough value to warrant using precious resources on. Collateral Damage is free resource disruption to my opponents (especially the ones who try to keep 1 resource around to try to contest the battlefield). Guerrilla Warfare is a free extra point of damage from a troublesome die (usually a snap die) which refuses to find a damage side. Another common scenario was letting me get value out of the final snap die which is locking out the opponent, while still allowing me to claim the battlefield.
18 hozzászólás |
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Too Slow if I had to guess. |
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Planetary uprising might be missing because you need the resources to resolve Baze's sides. If you don't have any, his expected damage is nearly halved. |
I'm guessing that's why he has A180's instead of Rocket launchers, too. |
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I don't want to be rolling away Baze's 3 damage sides or Holdout blaster's 2 damage side if I don't have to. And keeping up a resource or 2 when you have defensive position or It's a Trap in hand is critical. I basically never play an A-180 from hand either, if it comes in it's usually from a re-arm or if baze is dead and I need to make Snap deadly. |
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Planetary should be an auto include in any Snap deck or fast deck. It provides far more more value than any upgrade die over the course of the game. For instance, a turn one PU can equate to 6-10 guaranteed damage if you are able to claim and that's not including if you can drop a second one. Who cares if you're bursting down the main threat. |
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You can change your title to 3x if you want. :D |
Thoughts on Bombing Run? It's free, and since you're already resolving the disrupts a lot, might as well get some free splash damage out of it. Or is it the same problem as Planetary, with the damage not being as concentrated on the characters you want? |
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@wru 27 people, five rounds and then cut to top 4. Went 7-0 on the day. One REALLY close match against ePalp, and a close one against Poe/Maz. Everything else was pretty comfortable. This differs from a Poe/Maz deck I built a while ago that was more similar to your original list. MVP was Hit and Run/It's a Trap as usual. Didn't play a single A180, but only played against one Unkar, so it wasn't high priority. If I played it again, I might cut some combination of A180/Logistics/Rearm for 1 New Orders and 1 Sensor Placement. Other than that, it was great. Definitely my favorite deck to play! |
Oops. Meant to say similar to a Baze/Snap deck. |
Curious why you aren't running Planetary Uprising?