Grievous/Bala-Tik

Kártyahúzás szimulátor
Esély: 0% – 0% tovább
Őtletadó
Grevous Tiks me off! 0 0 1 1.0
Ötletadó
Még nincs.

Z_Wangchang 8

I have had a lot of success with this deck against the current meta (Jango/Veers, Vader/Raider, Rey/Qui-Gon) so I figured I would let others know about it and see if they have any suggestions.

In most games, your opponent will hit Grievous first. Although he only has 10 health, there are some shield generators in this deck (Take Cover, Hunker Down, and Dug In if you claim the battlefield). Also, you want to choose your opponents battlefield so that you get the extra 2 shields right off the bat.

While they are busy taking out Grievous, you play a lot of upgrades on Bala-Tik. Preferably the blasters, but On the Hunt is good against shield heavy teams. You want to have 3 upgrades on Bala-Tik by the time that you kill your opponents first character. This will allow him to tap again and have hit your opponents other character hard. MAKE SURE THAT YOU HAVE CARDS IN YOUR HARD TO DISCARD. These dice all have damage sides, but you won't get all of them on your first roll.

You will almost never claim the battlefield with this deck. The only ways that you could would be your opponent uses a slow deck, you get great rolls, you use All In or you want to use Dug In next round. Most of the time it is best to wait to re-roll your dice until your opponent has claimed the battlefield so that they cannot play things to make you re-roll or remove your dice.

Most of the cards that I have in the deck make sense, but Leadershiptakes some explaining. Often your opponent will have Grievous down to a few life left and it's not really worth activating him because you won't likely be able to resolve his dice unless you get lucky immediately. If you tap Bala-Tik however, you can play Leadership and untapped him so that he could tap again.

Strengths: 3-4 character decks. Bala-Tik will rip them apart. Also, teams that take a while to start dealing damage. Grievous is so aggressive that he can take out characters by himself in 2 activations.

Weaknesses: Teams with a lot of removal. Often I will have 5+ ranged damage but only one non-modified die. If my opponent can remove that one die, I lose all 5 damage. Also, my opponents have not tried to kill Bala-Tik first very often, so I might be at a disadvantage if he dies first, it certainly would change up my strategy.

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