Phasma's Service Station

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Phasma's Service Station 1 1 5 2.0

joelker41 174

This deck is all about Phasma and her wide range of things she can do for Dooku...in a deck.

Leadership and Tactical Mastery are the kickers here. Helps Dooku with tempo and allows him to get rolled out then deal with Jango uncontested if Jango decides to roll out in response.

The Best Defense is a card I am becoming a huge fan of. Phasma has 11 health in order to take the hits and stop the big turns of my opponents at a modest health loss. with my battlefield and Dug In I also get loads of shields to protect her and Dooku protects himself with his ability.

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joelker41 174

Took 2nd in my first tourney with the deck. Went 4-0 then lost 2-1 in best of 3 vs Vader/eKylo. Came down to a few hit boxes when we both milled out so he got the tie breaker.

Deck is great. I substituted out thev2 comlink s for 2xLocal Garrison which helped in one game but was mostly there to fight hyperloop.

BigDaddyGoblyn 301

Have you still been playing this? And if so, how has it been doing for you?

joelker41 174

Haven't played it in a while. I could probably pull it out again. It was a very fun and effective deck.

BigDaddyGoblyn 301

I have not use Local Garrison yet, I might consider it, but honestly, they did you better than the Comlinks? I would think that the Comlinks would put in some serious work in this Deck.

BigDaddyGoblyn 301

Sorry to Post so much, but have you considered adding a little more Guns to this and go lighter on the Blue Upgrades? I play a version of this right now that runs a spread that is more equal between Guns and Blue Upgrades. I have found that this quickens the Damage output some AND allows more of diverse play allowing more Control to be added to the Deck. In todays Meta, both Dodge and Block can be seen and when played will devisatate a Deck that sees all its Damage removed. This way, a played Dodge or Block will only cut your shit in half, still allowing some Damage to bleed through.

joelker41 174

When I played it Hyperloop was way more popular. Having double the resources of a Hyperloop means you basically auto win if it comes down to tie breaks because usually you have double the upgrades. Now that Hyperloop is less popular I can definitely see the comlinks or more guns being put in.

Ideally this deck player towards the tactical mastery/all in combo so Dooku can activate, resolve a ton of dice, then Phasma either cleans up or provides the focus if she rolls out first or your opponent has to fight his dice twice with leadership.

joelker41 174

Updated to a new version that fits the current meta a little better IMO.

swdestinydb.com

BigDaddyGoblyn 301

Link doesnt work.

joelker41 174

Ah well it's in the description anyways.