Yes-Men

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quarzark 32

For when you want to play a deck that has none of the main cast or any of those cool side characters. The deck wants to play Drudge Work early to get enough resources to play your vehicles for General Veers to do his thing. However, even if you don't draw into vehicles, you have the alternate win condition of blasting away. To this effect, and one of the main reasons to play Command Villains, Commanding Presence is ridiculously powerful. The deck has some control pieces, but pay attention. The Best Defense... is a great way to save yourself some pain, but removing damage dice when there is disruption the board could lead to you being resource starved when you need it. Some final thoughts:

  • Holdout Blaster should be in this deck somewhere, and I'm looking at Supporting Fire as probably the first card to go.

  • Rebel War Room is an amazing battlefield and I hope to see it more often.

  • Really the only deck I felt like I couldn't beat was a Darth Vader deck, which feels vaguely on purpose...
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acegard 454

Man, I love the look of this! Just need a Veers and some AT-STs ;) I am just not very good so far at floating enough resources to get to that point.