Elite Fives, Biggs, and R2

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Buffybot 323

All 3 characters have the "After you activate this character" text, to be potentially triggered a second time by Fateful Companions. Fives is your first target, of course. You're aiming for overwhelming damage.

C-3PO is there to combo with R2 so you don't have to spend a resource to trigger Fateful Companions.

Dorsal Turret is included for Biggs' ability, and because you can roll it into your pool right away, to add to Fives' dice if you got a vehicle down in round 1. It's totally ok to add a turret to a Merchant Freighter!

Conflicted is good with R2. I'm usually looking for extra damage with this card, and that's ok here too of course, but the 2 shields will be most welcome on Fives, and odds are that will be the outcome.

Do Or Do Not is useful because those Clone Trooper dice have a lot of blanks and you'll see some blanks even with the rerolls. Useful for Dorsal Turret too.

There's plenty of protection here for Fives, which you need. There's Riot Shield, naturally, and First Aid, which is just too good in round 1 to leave out, but also Field Medic, and Caution. Guard also works well with R2's ability, especially if Threepio is in play, so you can turn his die to its second side, but R2's ability will often be better used on Biggs' die for the 2 ranged damage, and you don't need Threepio in play for that.

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