Lando Biggs FalconCaster

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gfortman 7

No hasty exit or suppressive fire? Why nerf-herder? Seems out of place in this type of deck. How does this version fair against the likes of Vader or Snoke? I really want this deck to work. I've been playing around with Han/Biggs and I really like it. I don't run Caster as it seems like too much going on. I generally rely on Falcon and N-1 to get it done. I also play 1 dorsal and 1 handheld cannon.

TurkeyClubSamich 118

Hey, I've made a few changes since this iteration. You're right, Scruffy Looking Nerf-Herder didn't really do anything, so it's gone. I don't run Hasty Exit because you so rarely have control of the battlefield after Round 1 that it's rarely worth it. I do run one Suppressive Fire now. I've pared it down to only one Dorsal Turret, and added in an additional Triple Laser Turret. The current deck looks like this:

UPGRADE: (7, 5) x2 Arc Caster x1 Dorsal Turret x2 R2 Astromech x2 Triple Laser Turret

SUPPORT (6, 5) x1 BB-8 x1 Millenium Falcon (starter) x2 N-1 Starfighter x1 Shadow Caster x1 Suppressive Fire

EVENT (17) x2 Attack Run x1 Dismantle x2 Easy Pickings x1 Entangle x2 First Aid x2 Glancing Shot x1 Leverage x2 Outgun x1 Sound the Alarm x1 Vandalize x2 Well Connected

For the record, I would play 2 Vandalize if I had two, but as it stands, I have to substitute one Dismantle instead. I also missed out on how CRUCIAL Attack Run is. Play that, activate the Falcon, activating Biggs, activating a different ship, then resolving whatever damage before an opponent has a chance to respond is practically a win condition at times.

I've only played a couple games against Vader, and it went 1-1 (though that was in a much less evolved iteration of this deck, plus the Vader deck was Standard, not Trilogy). Haven't had the chance to play against Snoke. I still trust in the speed and consistency of this deck, and would gladly run it against any competitive Trilogy deck.

TurkeyClubSamich 118

Also, I would strongly advise you run Shadowcaster in a Lando/Biggs deck, especially with Armored Reinforcement. You choose after your mulligan, depending on how many mods you draw, whether you're going to fetch the Falcon or the Shadowcaster with your Armored Reinforcement. Shadowcaster wins games, straight up. So much damage for cheap, plus the ability to make multiple passes in a single round via R2 Astromech and the N-1 Starfighter special side.