Control Girls

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rufusmcdufus 46

If you swap the Blockade for Armored Reinforcement and squeeze in a Dooku Solar Sailer you now can play that from your deck on turn 1 with your two starting resources. It is like starting off with both Profitable Connections and a better version of Stolen Intel where the 6th card is always good.

The Solar Sailer will then draw you yet another card and you can use Talzin 's ability or either of your characters focus to change the sailer's die to the 2 resource side to get your money back. This die also has a pair of 2 focus sides as well as a 2 shield side which are going to get you a lot of mileage throughout the course of the game (plus an extra card each round).

I also tend to run the Hover Tank in this line up for the mill match up as that is a very strong damage die for 2 resources.

Platform327 51

Blockade is just not worth playing when we have so many other great plots. Rufus is right. Good luck!

stranglebat 832

I made a similar deck then changed the plot to Armoured reinforcements.

Sky hopper fetching system gauge for repeatable removal is great and umbarans arent bad either. Plus getting to run dorsal turrets is really good value