Seventh Palp w/ writeup

Kártyahúzás szimulátor
Esély: 0% – 0% tovább
Őtletadó
Nincs. Saját készítésú pakli.
Ötletadó
Még nincs.

truth123 311

This deck is primarily used to counter most other decks due to palps power action and with seventh's great die you can load up some damage really quick. Lure of Power is especially good with palps damage sides and it is even better at making money with his die as well. Ancient Lightsaber is there for the heals and for its three melee side. Chance Cube is there for the resource gaining from it. Force Illusion is there for it's ability to save a character and due to seventh sister having only 10 hp they will usually target her first. Holdout Blaster is there for ambush and for its die/redeploy abilities. Hunting Rifle is there for a chance cube and it first turn play. ID9 Seeker Droid is there for sevenths ability as well. It Binds All Things is there for playing upgrades for free due to most of the blue upgrades being 2 or less. Anger I only play one of because it is a very situational card, however when you are able to pull it off it can be devastating. Clash is for kylo matchups due to this decks obvious weakness to that deck it can slow it down just enough. Decisive Blow is there for late game with palp where your opponent has a fully loaded up character. Rise Again I play for keeping plap and seventh alive for just a turn or two more and due to palps ability it can be discounted to about two cost at most. Sound The Alarm is just a solid mitigation card. please tell me how to fix this deck in any way and any suggestions will be appreciated.

Nincs hozzászólás