Rainbow Hero Mill San Diego REGIONAL (4-4)

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XxGRYPHONxX 73

Sharing this deck because it needs 1 or 2 card changes to help it finish games. Every match I lost was with my opponent holding 1-2 cards with no deck and them needing to roll lethal damage to finish me. Obviously I don’t have tons of dice removal so this is where you come in. The games I won I milled them with either Yoda or Rieekan with full health. The games I lost were from late game “god rolls” to finish me off. Here were my match ups...

1 - 0-1: eKallus/Don’t Remember

This game is a blur, got to the last card in his hand, he had one character left to roll in and non-lethal damage showing. He rolled in his character and hit lethal damage on 2 dice but needed 2 resources, which his other 2 dice rolled. He also hit 1 Second Chance with his own Scruffy early in the game, how ironic. This was the theme for the next 2 games...

2 - 0-2: Another Blur

Same scenario as above except he had to discard his last card to get the “god roll” for lethal and both my jumps were at the bottom of my deck.

3 - 0-3: Another “God Roller” eQui-gon/eYoda, Nice combo...

Same exact thing happens, this time I have a Second Chance on Maz. Due to my last match experience I knew I had to get it down faster. So, last card ditch to reroll all dice and he hits nearly every high damage side he has. FML, he pops the second chance and had enough left to kill Maz off.

4 - 1-3: eObi(Legacies)/eMaz

Had some experience against this deck and knew it would come down to the last round again. Cards were with me this game, made him discard his last card to reroll due to the special on my scout guaranteeing it being discarded. He rolled lethal, I jumped and ended the round, finally.

5 - 2-3: Yoda/Aayla/Padawan(?) (One of them were elite, blurs)

This one was easy, finally played against a bad roller. Milled 7 first turn plus he dumped his hand to get his combos working into my Sound The Alarm, took only 3 damage first round. Third round had him milled he tried to salvage it with an Ancient Lightsaber after I claimed. Fourth round I play Pickpocket, he asks if I have the Jump, he shakes my hand... I had the Jump.

6 - 3-3: Weird Vehicle Deck

God hand for me; both Strength Through Weakness’s, both Secret Missions, a Strike Briefing and his battlefield. Put a shield on Maz and Yoda, roll Rieekan first (MILL 2)(resource), roll Yoda (disrupt), roll Maz (focus), resolve focus into Yoda Special (resource and MILL 1), resolve Rieekan resource (4 resources now), Strength Through Weakness (MILL 4)(1 resource left) Strike Brief (MILL 1), he claims, play both Secret Missions (MILL 2)(now 3 resources), play other Strength Through Weakness (MILL 4). He almost conceded right there after watching half his deck disappear (Milled 14 first round) and I only took 6 damage to Yoda.

It doesn’t get any better than that, Rieekan and a Spy Net next turn hit for 3 more cards and then it was C-3P0 and a Jump to help clean his hand by start of round 4... game.

7 - 3-4: ePoe/eRey (2 Player)

My most frustrating game, newer player, had to explain a lot, thought I was going to get stalled to time (Mill Nightmare). I was a little impatient and misplayed a couple things because I was trying to not waste time. Didn’t matter, he managed to get 2 Lightbows down, and like the first 3 games he rolled that double Lightbow special to win with his last card in hand.

8 - 4-4: Another eObi(Legacies)/eMaz

First game I actually played Coordination, which helped later with a Second Chance override on Maz. Last 2 rounds went like the other Obi/Maz match he was able to pop Second Chance a kill Maz leaving full health Rieekan and an Ancient Lightsaber back to his deck after I claimed. Again, had a Pickpocket and a Jump in hand and drew a Scruffy and another Jump from my deck. Same as the other guy, he knew what was coming after I Pickpocket’d his Ancient Lightsaber, he rolled in and called it as I dumped 3 resources... Jump.

So, after that day, Coordination is going bye-bye and 1 Retreat as well. Might even ditch the Spirit of Rebellions. I’m going to test some other cheap dice removal cards, or possibly resource gathering cards to help me use the Yoda special more for shields.

When Rivals is legal, Bespin Wing Guard will be the first thing I work into this, maybe even replacing C-3P0... maybe.

So 3 cheap cards you think should be used? Trying to stay away from upgrades, they tend to waste my resources and actions.

Hope you enjoy the deck and thanks if you’re still reading!

4 hozzászólás

XxGRYPHONxX 73

Apologies for the blurry match-ups, it was a long day and started rough so I probably am repressing some things, lol.

XxGRYPHONxX 73

Batllfields starts for each round...

  1. Theirs
  2. Mine
  3. Theirs
  4. Theirs
  5. Theirs
  6. Theirs
  7. Theirs
  8. Mine

Most people seem to think it was better to give me shields and Reeikan ability than a card from their hand.

banghasa 1

You have way too many events that mill cards, and not nearly enough control. You don't need coordination or Second Chance. You need Chance Cube. Swap Maz for Patisan?

XxGRYPHONxX 73

Partisan was a test, it slowed things down too much, if you go with more control focus he’s definitely a better choice.

I see the Rieekan mill working 3 ways...

You go shields/control/All Is Quiet on the front. (Long Game)

You go all control. (Looooong Game)

My choice, You go at the deck hard. (Short Game)

This deck works, like I said and agree with ya, needs a little more control and coordination is first to go.