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Pondo BKG Regionals V1 | 0 | 0 | 0 | 1.0 |
6th Place (7-1 Swiss) Madison Regional - ePoe2/eHondo | 3 | 2 | 2 | 1.0 |
Poe2/Hondo with a personal touch | 3 | 2 | 4 | 1.0 |
thegandork 835
If I wanted to play Poe2/Hondo next weekend, what changes would I make in my deck?
It needs more upgrades - most losses came when the deck had an awkward start. I'd take out 1 Planetary Uprising, since it is better late than early. And I'd take out 1 Retreat since the meta really hasn't had any long round decks.
In their place I'd add 2 x X-8 Snipers. Another 2 drop weapon to ensure that aggressive start. After rivals releases, I'll swap out the X-8s with Verpine Sniper Rifles
Then lastly cut the Sound the Alarm for the second Easy Pickings as it's better for the current meta
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Now that the Hondo-cat is out of the bag, could the Y-Wing be a way to keep a drain on resources and prevent your opponent from pooling resources? What about cards like Diversion? It just feels like Poe2/Hondo will need some evolution to stay competative. |
I really don't think this deck is going anywhere |
This thing just shreds! I have played something very similar but can't seem to find use for Fast Hands very often. How do you use it and do you find it useful? If I'm special chaining I don't really need it. |
Fast Hands is killer. Get it on Hondo, roll him first and just start screwing with their resources immediately each round. First action taking their 2 resources is back breaking |
Everyone is going to know how to play around Hondo. Hondo will not be relevant much longer. Even with fast hands he becomes stale at turn 3. |
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I've made a couple small tweeks to this deck and Poe last long enough to do some serious work. After that the weapons (I added some redeploy) move to Hando, add that to the possible three specials for Hondo (with cunning) and things go poorly for your opponent. It is still a dice game, so cards/dice need to show up when you need them, but the same is true for your opponent. |
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Would'nt Hyperspace Jump be better than Retreat even if it cost 1 more since you might not get your battlefield in play in many games? (maybe you prefer getting the shields and that's why you play this battlefield). How do you distribute the shields if you don't start with your battlefield? I would put 1 on each character or 2 on Hondo Ohnaka - Respected Businessman but I'm curious about how you place them. |
I never take shields given the choice though - Hondo wants to go first since his ability is so strong when you have tempo. This deck's average starting roll is pretty bad though so you don't get the choice often. For shields, if you know your opponent's aren't familiar with the deck, 1 on each character is good. If your opponent's are familiar with the deck, they should be trying to kill Poe first, so I put both shields on him. I think an opponent going after Hondo first is a mistake - Hondo is a lot worse in the late game than Poe is AND Hondo gets Second Chance to back him up which might severely punish you for trying to get him down. |
Was Maz's Vault considered over Well-Connected? If Hondo Ohnaka - Respected Businessman goes down, that's a dead card. I see the danger in giving your opponent an extra resource; just curious. |
First off, congrats on the great performance. I've been testing this pairing for my regional for about just under a month and am glad to see there is something here.
For the upcoming regional this weekend, I want to be mostly prepared for other special-based decks, and would rather not play Retreat. I like the card a lot in testing, but with how little long round decks there are I'd rather be prepared for the special meta. What would you put in that slot, assuming I just won't see those decks?
Also I have found that I like one Lone Operative over the second DL-44. Lone Operative has a special to chain into as well as having a decent die for the same cost, and although the DL can output more damage, the healing on the Operative has been great. Have you tried Lone Operative and what is your opinion on the card?