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TheRumHam 650
The Emperor is not dead! People have been predicting the downfall of the Emperor due to Indirect Damage. In my experience, people aren't playing primarily Indirect decks and the Emperor received more with Legacies than he was hurt by the meta. In fact, Palp might be better now than he's ever been.
My belief is that every Palp deck you have ever seen is suboptimal. No one knows how good Palp can be because everyone sticks to bad cards they consider to be sacred cows. Cards like Manipulate, Feel Your Anger, No Mercy, and Isolation clutter up lists to prevent him from running like the well-oiled machine he can be. This is the list I plan on bringing to Regionals!
Must Play Cards:
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Intimidate - With shields everywhere, this is almost always a 0-for-2 or 3 damage. For an aggro deck that is looking to rush down decks, this is an amazing round 1 play (especially after losing the roll - first action you can remove 2-3 shields).
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Sith Holocron + Force Abilities - Can't beat a re-usable Black Lotus. I'm testing 1x of Push/Rend, but I think Force Push might end up being better. You want your resources for Rise Again and while the Rend Special is nice for Force Speed/Illusion I don't usually want to spend 2 resources to get rid of a 2 cost gun.
- Endurance / Resilient - Palp used to be a bad tournament choice because if you came up against a deck heavy in mitigation, you would just lose. Now the deck has two gameplans - against low-interaction decks like R2P2, you mulligan for Sith Holocron and try to outmuscle them with an explosive gameplan. Against mitigation-heavy control decks, mulligan for these cards. They'll spend Resources and Cards (slowing down their own development) and still take heavy damage. Against decks like R2P2, Endurance can still be effective but Resilient won't be as good. You'll spend 2 resources and they'll simply not mitigate your dice, instead racing you with shields and damage. Decks with 10+ mitigation cards, bad character dice, or low health totals don't really have that option and will be forced to spend mitigation cards on re-rolls instead of removal.
Card I'm Not Playing:
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No Mercy - This card sucks. Look, for real, this card is horrible. At best, it's 2 Resources and discard 5 cards for +4 damage. I sincerely think cards like Direct Hit are more worthwhile, and no one plays it. Additionally, since you want to play a fair amount of Gray cards to offset Kylo2, it's not even able to hit full potential. Instead I'm playing 1x Abandon All Hope, It Will All Be Mine, and I Am Your Father instead. It Will All Be Mine has been especially impressive, basically anytime you would play Feel Your Anger, you can practically win the game for 2 more Resources. I Am Your Father has felt pretty bad, especially because the Discard Your Hand part is less important when they only have 2-3 cards in hand.
- Trust Your Instincts - This may go back in, I am testing 1x Abandon All Hope, I Am Your Father, It Will All Be Mine, and 2x Backup Specialist. I'm sure some will be cut and Trust Your Instincts will be first in line to replace it. Along with Stolen Intel, you can dig deeper into your deck for that crucial turn 1 Holocron + Force Ability. With Resilient, it allows you to craft great rolls while confident that you'll be able to resolve them.
If I had a gun to my head right now, I'd probably make these final changes before a tournament:
+2 Trust Your Instincts +1 Force Push -1 I Am Your Father -1 Backup Specialist -1 Force Rend
It Will All Be Mine has won enough games to secure its spot as a singleton (that no one expects). I Am Your Father has underperformed enough to be cut. Abandon All Hope is right on the line - very powerful when it works but its rarely the right time or place. Since I'll never want 2 Backup Specialists in play, I'll cut one for the 0-cost event.