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KennedyHawk 83
The goal is to do a lot of indirect damage fast. With some of your cheap upgrades you can easily hit for 8-10 damage round 1.
Don't be afraid to let drag grenades die or not use them right away and wait until they hit 3 faces. Ideally they will roll three and you'll use sudden impact to do 2 to each opponent then next round resolve the actual 3.
You have 6 non odd cards use them wisely. With all the double blank upgrades and characters you often end up with two blanks showing for anger.
General opening: -Hunt for an E11 and attrition. -Upgrade your Veteran(s) -Roll them in -Roll in mother and watch the 3s fly
Some tech cards: -Frigthen: Shields are everywhere and they are annoying this 1 of is to remove your opponents shields before a big indirect resolve action. The ambush makes this work great.
-No Surviors: Resolving a round 1 indir cut often leads your opponent to spread damage out. This turns on no survivors and lets you score some sneaky unexpected kills from hand. Once you get this condition turned on it also helps battle fatigue use these wisely.
-Sudden Impact: This used to be 2x Flank but using this on your grenade 3s or Veteran 3s leads to a mini thermal detonator. It helps turn on No Survivors and Battle Fatigue early