Thrawnkar - TurnOneLockdown

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WillHope@DF 247

This is a reasonably standard Thrawnkar control list.

It is focused on getting Prized Possession, Detention Center, Personal Shield, Hound's Tooth, or Interrogation Droid to stick in turn one - generally in order of preference - however matchups dictate which is best.

For example, against strictly ranged damage decks I would hard mulligan for both personal shields as the character dice aren't doing the majority of the work and the persistent ability on Personal Shield is too strong to ignore.

Let me know any feedback you have :)

~ Will

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RSanchez@TheChanceCube 64

Just curious on why you are not using Crime Lord?

I do like the list nonetheless:)

WillHope@DF 247

Someone from the Chance Cube likes my deck? :O A brush with fame!

In my playtesting, the Crimelord/Ace package took up too many slots and cost you either survival or mill pieces. Also, if you miss the crucial window to use it, ie miss the pieces on turn one or turn two, then four cards are essentially dead cards... two many dead cards.

I've been thinking about including a one of "deadly" for the mill mirror tie-break, but, thats also questionable.

Happy to hear your thoughts. Ive not really tested running CL as a two of without Ace. :)

RSanchez@TheChanceCube 64

Sound reasoning behind your thought process:) I'd love to hear how your games have been in testing. Some of us locally are working on putting a Thrawnkar deck in our Gauntlet so I'm curious on your results to date.

WillHope@DF 247

Generally, we found that without the full survival package - armor plating, personal shield, and all the control, you die too quickly to aggro. I'll put more details together and send you an email :)