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Thrawnkar Control V2.0 | 1 | 0 | 0 | 1.0 |
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Még nincs. |
JazzVoxel2 48
This is a version of Unkar/thrawn that uses zero dice-upgrades. The idea is to blank all of your opponents dice removal and mtigation, while pursuing a game plan that is very hard to disrupt.
The goal should be to dismantle your opponents hand and keep their damage low by removing dice, preferably after they reroll. Claiming is a priority. If you dont have any actions that mitigate damage, you should try to stock up on ressources.
At some point you get to play a big buy out or two, and the you just have to focus your energy on discarding their hand.
I have no idea if detention center is as hard to play around as i think, but no matter what it removes two character dice for 3 ressources and a card, which seems pretty fair. But i imagine it can do some work, combined with the suite of dice removal in the deck. Especially an early Prized Possesion should set you up for some disgusting bullshit.
10 hozzászólás |
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I would at least consider a copy of The Best Defense. |
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I might take this for a ride tomorrow. Looks like a very affordable way to play Thrawnkar. Maybe not the strongest, but I will have a go at it! |
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Lying in Wait cant be right. Because of the character actions, no upgrades and generally no reason to reroll, you will never have fewer cards in hand than your opponent. Persuade i think is an excellent suggestion. Since they wont have many rerolls, its almost just hard removal. Right now i would say it is card number 31 and 32 in this deck.
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I did make some minor changes: -1 Fall Back, -2 Probe, +1 Doubt, +2 Persuade. |
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For this reason, i have decided to include 1 Hound's Tooth and 2 Personal Shield, to try and be proactive with the shield generation. It might still not be enough, and i am considering adding cards like Dug in, Air Superiority, Armor Plating and more. I also am going to experiment with the Ace in the Hole - Crime Lord combo. I still its a bad combo. Ace in the hole is a dead card in this deck, without crime lord. And the Crime lord die is so easy to remove. But i have realised that we may actually not even have a chance against the fastest decks, without pulling some lucky wins out of our ass once in a while. Its a shame, but it at least needs testing. Also Crime Lord has become cheap enough that it doesnt relly bother me to trade for a set and see whats up. Im going to put up an updated list at some point tonight or tomorrow, and then i wont update this list any more, or answer messages. I would invite you to follow me to the new thread at that point :) |
I really like this idea, have you tested this on TTS?