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Herby 2
My local group has started doing a tournament each week with the following rule:
- Each player assigns a character for another player to build around, and also states a character that CANNOT be used with it. (In my case, I was assigned Raider, but cannot use Vader). This is what I came up with.
The idea here is to use the built-in ability on the Raiders, as well as re-rolling to ensure that I am filling up my discard pile quickly. Fast Hands, infamous, combined with Jango's ability and Tusken's ability means a pretty decent chance that I will be able to claim, and bring either a free Backup Muscle into play, a cheap Underworld connections for more money ramping, or the ultimate late game Slave 1. I have enough removal to keep the game going until my plan can kick in, and more than one way to hit the Resource jackpot with this deck. Initially went with a crime-lord option, but came back to a more traditional damage build instead, more suitable to the dice sides on Raider & Jango. I'm excited to give this deck a try!
*Was 10x Upgrade, 10x Supports, 10x Events. Changed to 10x Upgrade, 8x Supports, 12 Events