1v2 60pt 90 Card Boss Part 3: Thrawn

Kártyahúzás szimulátor
Esély: 0% – 0% tovább
Őtletadó
Nincs. Saját készítésú pakli.
Ötletadó
Még nincs.

DontMindMe 15

(ALPHA RULES FOR FRANKSTERGANKSTER'S 1v2 BOSS BATTLES. IS SUBJECT TO CHANGE AFTER REGULAR TESTING)

This deck one of many parts designed as a "Final Boss" 1 vs 2 enemy players. Here are the basic and custom rules:

Basic Rules:

The boss player will shuffle all decks into each other and play as all characters on the same team, the challenge players will play their sides normally as two separate attacking players.

The boss player will always start first, and automatically claim and control the battlefield when the upkeep phase starts. The turn order goes (Boss, Player 1, Boss, Player 2) when it comes to playing actions.

The boss player draws up to 10 cards per upkeep, and gains 4 resources. Each challenge player draws up to 5 and gains 2 resources. Players cannot share their resources, but their card effects can effect other allied players.

First team to be fully killed loses, and boss characters can only be revived if they are non-unique.

The boss player will start with pre-set cards, four resources, and a passive ability that persists while that specific character is alive. Its recommended to focus a character down to shut down their ability before it gets out of control.
The boss player gives a grace period of the first entire round to the Challenger players to set up their upgrades and roll their dice. During this time, the boss characters and supports are immune to damage and removal effects, and the boss player cannot activate any characters or play/use cards. (Boss players wait till the first round is over for them to start playing, during this time Challenger Players will roll their dice and play their cards until they cannot do anything else).

Custom Rules:

You may use the claim of the battlefield without using the required dice for its effect. (Use any * Special vs resolve a die with Special)
Palpatine - Unlimited Power starts the game with two Palpatine's Lightsaber card's.

Passive Ability: At the end of the upkeep phase (before the first turn of the round), equip 1 ability upgrade card for free on Palpatine. Challenger Players cannot remove, turn, or use card effects to manipulate ability upgrade dice on Palpatine.
Darth Vader - Terror To Behold starts the game with Darth Vader's Lightsaber, and plays two Power of the Dark Side and Mysteries Of The Force supports on the field (4 total).

Passive Ability: Whenever you remove an opponent's dice from their pool, you may remove just as many more dice of your choosing. (x2 dice removal)
Thrawn - Grand Admiral starts the game with Grand Moff and Mastermind.
Passive Ability: You discount buy any support vehicle starting at 0 resources. Increase this discount by +1 resources until you reach the maximum card cost for that vehicle. (0 cost vehicle, then 1 cost vehicle, then 2? 3? 4? 5? 6?). You cannot use/activate these vehicles until the Challenger player's claim the battlefield, or until they collectively pass two turns in a row.
3 hozzászólás

Jorgyn Ryys 190

How does it um, how does it work?

FranksterGankster 15

MY BABY WAS TAKEN FROM ME

DontMindMe 15

Look at FranksterGankster, this is a part 3 of his 3 part raid boss thing, i just posted for him because he could only post the 2