eVeers/Guavian/TiePilot

Kártyahúzás szimulátor
Esély: 0% – 0% tovább
Őtletadó
eVeers/Guavian/TiePilot 0 0 1 1.0
Ötletadó
eVeers/Guavian/TiePilot 0 0 0 3.0

PDJR_Alastorn 33

EDIT: I have removed Jetpack and replaced it with Tactical Mastery to allow for some faster dice manipulation and rolling, currently debating whether Logistics is the most feasible card.

Adding an Endless Ranks would be nice, but its a high cost and this deck plays resources very tightly.


I played this game at a local tourney, went 3:2 with the two losses being close losses to Vader/Kylo and FN/Vader.

Early game, you want to get wingman on the TiePilot or Veers as soon as possible, being able to roll both in is a great advantage and allows for a lot of burst damage.

Holdout, DH, and DT are great weapons to add to the group - allowing for more modifiers but most importantly other black range damage sides. I am not too sure if jetpack is a great addition at this moment, in the end game its pretty weak to mitigation and I have not played it often in most of my test runs.

Do not underestimate Imperial Discipline, its action ability can be great to help confirm damage with Veers and/or the Tie Pilot in when you cannot reroll or do not want to because you have great event cards.

Bait and Switch/Battle Formation are great for turning your dice to smash an enemy character, the others are all the obvious mitigation/resource generation cards. Block has been added instead of Dodge because melee is currently very popular in the meta and the amount of 3 sided Vader/Baton dice out there are scary.

Input is appreciated, I think this has the potential to be a good tournament deck, just needs a bit more tweaking and card swapping to get there!

Nincs hozzászólás