Jango/eBala/Trooper - Curitiba/BR 20 P, 7-0 Champion List

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capetoider 163

It was the first big official tournament here, 20 players, it was 4 rounds of Swiss with a top 4.

The top was: 3x Jango/eBala/Trooper and a Vader/eKylo Mono Blue.

I got to play against: 2x Vader/eKylo (Mono blue, No Mercy, Sith Holocron...), 2x eLeia/eAckbar (Hit and Run, It's a Trap!) and 2x Jango/eBala/Trooper (mirror matches, few differences between decks)

Some card choices:

Only one Fight Dirty? Yes, I didn't have another one. IQA-11 Blaster Rifle? See the above. Was a "nice" filler.

Only one Armed to the Teeth? Yes. I do have 2 copies, but for me it's a finisher card that I want to see in 3 cases: He's almost dying, a yellow of mine is almost dying and have some non redeploy upgrades, I have Hunker Down in a yellow character.

Only one Tactical Mastery? Yes, it depends on First Order Stormtrooper being alive and is more of a tech card, a good one but situational.

Tweaks I saw from the other decks:

Unpredictable - It's too Unpredictable... better to hard remove and I really don't have the slot for it.

Logistics - This deck don't need resources... not like that at least... just not worth it.

Vehicles - Not worth it and don't get me wrong, I could use it... they are awesome in Jango matches and general stalling, usually hit hard or have some effect, hard to remove... but they cost a lot and usually won't see play. For that they don't have a slot in here.

Matches:

eKylo/Vader - Maybe I'm mistaken on doing that, but it did worked for me: go for Darth Vader (AW) first. The ability is annoying, his dice is great. While Kylo Ren needs to pay for his 2 and his special don't hurt most of the times, given that I only had one 3 cost and most are 1 cost.

eLeia/eAckbar - Hit and Run with It's a Trap! is broken and hurts a lot. After losing a Bala on round 1-2 to that, I got a bit more careful and my second match against the deck got a lot easier. First of all: go for Leia Organa! If they get to activate one character, the next step is the combo and you are screwed. In this match Jango Fett is important to activate and resolve. Tactical Mastery is also really good. Since you have a lot of with a cost... you need to step down and leave enough resources to resolve everything... This matchup should be played as control as possible. If he passes, Hunker Down, Backup Muscle as much as you can. And when you can't, just pass with them to end the round. After Leia Organa is down, go nuts and make Swiss cheese with Admiral Ackbar.

The MIRROR Match:

Now I'll yell something really important, if you have a 3 character list, IT'S IMPERATIVE THAT YOU GO FOR Bala-Tik FIRST! Bala-Tik activating 3 times in a round is not that hard and even I pulled that today. Even activating only a second time with nothing but his dice is better than nothing.

Jango Fett is annoying, sure, resolving dice without you having a say on that is awesome, but if you don't even have enough control... why care about that? Even if you have... how many times did a Jango Fett actually pulled a lot of damage in one activation alone? The thing is: don't let them activate and reroll everything waiting you to resolve everything... if they have to roll Jango Fett early, his dice alone and even a few upgrades... not that scary...

First Order Stormtrooper is the Red Shirt! His dice is great, but sometimes you may not even want to activate him... sometimes it's more important to take the battlefield than to do 2 damage... With that said... in the mirror match, I had one that managed to shield Bala-Tik up and used Cannon Fodder on a 2 damage... I took the opportunity and did the opposite from what I said, I gone to the First Order Stormtrooper first. In that case my Jango Fett was down, his Bala-Tik I believe had nothing on him and my Bala-Tik inherited 2 weapons from Jango Fett. I killed his First Order Stormtrooper, then activated again to kill his Bala-Tik and then one more activation to damage his Jango Fett.

In general, I played more controlish... rarely got the battlefield! As for battlefields, I got luck to choose Separatist Base, Rebel War Room and one Echo Base. The only time I got mine was against a eLeia/eAckbar that was with a Mos Eisley Spaceport. One or other battlefield you don't want your opponent to have, that aside... choose theirs and up Bala-Tik.

First turn of the game you want to put dice on Jango Fett... people don't like dice on Jango Fett and will forget about your Bala-Tik. If all possible, redeploy weapons (AKA Holdout Blaster or F-11D Rifle). After that, depending on what control cards you have and the opponent you always want to have some resources to control their die. About 3-4 upgrades out is more than enough... by this time control, control, control.

Don't get too attached to great cards, I discarded Tactical Mastery to Darth Vader (AW), I used Backup Muscle to reroll on the first round of the game, same for Dug in and even Fight Dirty and Armed to the Teeth...

Some great cards I didn't got the chance to use: Fight Dirty, Dug in, Armed to the Teeth. Just didn't come the time for them this time, they are still awesome, but some times you don't use everything...

Great card I used only a few times: Backup Muscle I used to stall in the eLeia/eAckbar and I maybe on the mirror match... It's a great card that I couldn't get out and I don't regret, sometimes I used it to reroll or for Darth Vader (AW) and at the time it made (or could have made) more impact than if I had paid to play it (and most times I was either broke or with few resources only for control))

The one thing I would change: - IQA-11 Blaster Rifle + Fight Dirty

I like that Rifle, 3 solid damages sides. You always play something before and then rewrite. But the few times (I remember one) that it got to my hand it wan't a good play to use it... probably used to reroll...

3 hozzászólás

rcmonteiro 1

Awesome review!

TheHyperloops 3691

I get cutting Unpredictable but man is logistics too good not to play. Its obviously a bad late game card but early it can pull you ahead immensely.

capetoider 163

@Njcuenca Not saying it's a bad card, even late game extra resources means you can play additional upgrades along control cards... I just have no space for it... And besides, there were many times I would roll and keep resources... It's not a JangoVeers deck that can't afford not to do damage...