eJabba eDooku - Many Answers Deck

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eJabba eDooku - Many Answers Deck 1 1 1 2.0

Palabrewtis 518

This has been a truely enjoyable deck to test. I've worked on it for a few weeks now, and played a lot of games with it.

The deck has a distinct control feel to it, where you have a lot of great answers to board situations. The event cards are all strong angainst a large portion of the meta. You have Deflect for those pesky high aggro ranged decks, Isolation, Immobilize, He Doesn't Like You, Force Choke, Cunning around to modify opponent dice.

Possibly my favorite aspect to this deck is the fact that it has a large variety of win conditions depending on board situations. Plenty of discard rolls? Mill your opponent to death. Drawing into lots of blue upgrades? Put Sith Holocrons on your dudes to beef them up quickly. Count Dooku and Jabba the Hutt with Immobilize, Force Chokes, or other subbed in abilities, will start laying the hurt on your opponent pretty quickly if not dealt with.

Double dice Dooku is a force to be reckoned with when he has Kylo Ren's Lightsaber, Force Choke and a Gaffi Stick. He has 1 melee damage rolls that can really take advantage of the Gaffi stick special. A lot of cheap 2 cost upgrades in here that can bait out disarms to prevent them being used on your expensive stuff that you want to keep into the late game. They're also able to be used to "ramp" into your bigger upgrades.

However if the opportunity comes to discard your opponent's cards, you should almost always take it. The power of discard is so underrated i find. People focus away their discard rolls to lay on the DPS, and I think to myself... "Why?" The potential to literally destroy your opponents game plan is so insanely powerful. I will almost always use Black Market's double focus to change to Dooku's or Crime Lords double Discard. Bye bye hand! You're eliminating their ability to fix their crappy rolls, and their ability to play powerful events or upgrades that they're saving up for. Even if your end game isn't to mill to death, discarding always has high potential to really hurt your opponent's ability to adapt.

Ace in the Hole is the only reason you can have a copy of Crime Lord in this deck. Crime lord is a very expensive and slow upgrade to play. However, if you can it's a very powerful one to ramp up into. If you Sith Holocron an ability onto Jabba, you will be able to change out to Crime Lord for fewer resources. This saves an immense amount of resources to actually activate the special. When Crime Lord is on the board, it can completely break how your opponent planned to play. Especially when you've been diligent with discarding their modifiers. With Emperor's Throne Room as your battlefield, and 5 Resources in hand your opponent is immeidately forced to make weak plays. Either by claiming the battlefield to ensure your can't, or losing damage potential to modify the dangerous die and destroy resources. Worse yet, if you combine Ace in the Hole with the Infamous support card and naturally roll the special, you may instantly resolve the special, or if not just claim the battlefield. Talk about a crappy combo to be on the receiving end of!

Try it out, let me know what you think! The best part about the deck is that it's highly modifiable. Depending on what you're seeing in your meta you can increase copies of cards that help you against it, and decrease cards that don't serve as much of a purpose. As of now though, for my own uses, this deck has been cleaned up to be a formidible opponent. I've been winning about 65-75% of my games, and find it to be a very enjoyable deck to play.

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thrazznos 14

Hey! Couple notes on things I think you might be doing incorrectly.

  1. Sith Holocron can only be used on Blue Abilities, not Equipment. So you cannot use it to equip a lightsaber onto a character.

  2. Infamous does not trigger when you roll a yellow die, it only triggers when you play a yellow card

  3. Cunning is a powerful card that can copy an opponents ability, but it doesn't control that opponents dice (Unless you use it to trigger Force throw or another removal effect)

Anyway, love this combo. Jabba + Dooku has tons of discard which can really hurt opponents game plans. Rock on!

Palabrewtis 518

I have not used sith holocron for light saber, but you can redeploy it. I simply mistyped that, thank you for mentioning.

With Infamous if you play Crime Lord through Ace in the Hole you may roll the die into your pool, and as the ambush action from Infamous resolve the die after playing it or claim battlefield to resolve. I did not intend for it to sound like Crime Lord was being used as as upgrade in that scenario.

Yes, cunning can be used to control in the event you use it to activate a special like you exactly stated. Force throw, choke etc. Specials that control dice that you did not naturally roll. Which is why I included it as part of the control list.

Honda 89

@Palabrewtis, how do you fell about Datapad? Why not replace it for another Cunning?

Palabrewtis 518

I honestly hate Datapad. With a 33% chance to roll a blank and my luck I feel like I always roll a blank. However, it is a very solid turn one play nonetheless. It gives you the potential to generate more resources early that you'll want moving into turn 2 and on. Also, it is the first thing you replace to make a new upgrade 1 cost less. So it is effectively ramp for later. Then at worst case it's a free reroll late game.

The issue I have carrying 2 Cunningis the yellow only tag, and no redeploy. Your opponent in my experience goes for Jabba 75+% of the time. Yellow only upgrades are risky in duplicate. As you will inevitably lose Jabba in most of your matches.

VictimOfGravity 1

You can't use Sith Holocron for Lightsabers. It has to be a blue ability upgrade. You'd be able to use it on Immobilize or Force Choke. So, you'd be able to holocron an immobilize onto Jabba and then swap out for Crime Lord for two credits.

Palabrewtis 518

@VictimOfGravity yes, that mistype was edited almost a day ago now. Ensure you're viewing the most current write up.

VictimOfGravity 1

@Palabrewtissorry about that! I had typed it up and never hit send. Finally came back to the page and submitted. I've got the latest now. Good list overall as I'm looking for either eJabba/eDooku or eJabba/Vader.

Palabrewtis 518

I really like Vader Jabba too. Dooku has just been an overall more consistent experience for me though.

With Vader you really dig into the commitment to mill I think. I wouldn't even go as far to say that Vader will get you more damage necessarily. Yeah he has a 3/2, but if we're counting Dooku has 2x 2 which is a potential 4. Jabba already has a 2 disrupt as well. Rolling all that disrupt with Vader and Jabba would be virtually the same as rolling blanks in many scenarios.

The most important thing for me is without the Dooku shenanigans to tank some damage, you may not be able to sustain as well in as many scenarios. The 3 health helps, but I rarely get less than an extra 4 HP outta Dooku's ability. That extra die generating resources and more powerful discards I think is what leads to the better consistency for me. Your results may vary! :)

If you do throw in Vader make sure to switch in a disarm. Disarming those expensive 3 cost redeployable upgrades is pretty much the best. Especially when you're making it impossible for them to reliably regenerate those resources to begin with.