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Jorgyn Ryys 190

Made some recommended changes.

This deck is insanely tanky.

Still not 100% on the event suite yet but played vs Paper Cuts on TTS and started like absolute trash and managed a win just due to this decks ability to stabilize even after losing Kit Fisto - Shii-cho Master really early in the match. Also considering Force Speed but with only one of's I'm not sure about its place, maybe Vibroknife?

All in all I like the deck. Don't expect to make any wild, crazy plays other than lots of damage. This deck just plays fair and can hit like a truck while its doing so. Gonna run this one for the regionals season.

15 hozzászólás

sanhedrin 51

What does "tanky" mean? Sorry, I'm clueless.

Jorgyn Ryys 190

It means it can soak up an immense amount of damage.

2disrupt 15

chinovalley 322

It's an expensive deck to play, it'll hurt for resources I suspect. There are a few cards to help with that so maybe not too bad, unless you don't get those cards in the first round or two.

Jorgyn Ryys 190

@chinovalleyThis is true and I thought the same as you but in my testing it really seems that it isn,t that bad. The game on TTS I stared with all ramp and ZERO upgrades until round 3. It was pretty painful and definitely highlighted one of the more disastrous starts one can achieve. However, with Kit Fisto's ability and Luke's shields its a lot easier than one would think to mitigate damage.

@2disrupt I had thought about Way of the Light but ultimately pulled it due to its limitation of use. I do like the card but it seems too limited with removal like Guard, Force Misdirection and Overconfidence as well as Hidden Motive in the deck. With only being able to use 1 copy of a card your ev on each card needs to be as high as possible in order to be as flexible as possible and having a limitation on targets hinders this. Of course this all anecdotal to my own experiences.

H.Sack 64

I feel that Bitter Rivalry would be better...

Jorgyn Ryys 190

@H.Sack Completely different deck.

Patpatine 195

No force abilities for Luke Skywalker - Reluctant Instructor power action, I understand how you have all the melee sides for Kit Fisto - Shii-cho Master's ability, but I feel it would be stronger if you put maybe a Force push in there or something. Still, it's a pretty strong deck by the looks of it so far, good job.

Jorgyn Ryys 190

@Patpatine Personally - I am not a fan of his power action.

Jorgyn Ryys 190

swdestinydb.com

Latest version.

Ramin2-D2 550

here's some suggestion on events to run

swdestinydb.com

adran06 254

@PatpatineHis Power Action is completely worthless. The number of times it's useful is far too small to warrant losing an entire Action.

chinovalley 322

Luke3's power action is useful if you build the deck properly to use it. I've played against Yoda/Luke decks that do it right, getting hit for Force Wave x2 or something similar is brutal. But the deck needs to support it properly. If you're focused on melee then yeah, force powers are out of place. It's all about the design. Luke3 is a very strong character and you can build around him several different ways. Luke3/Kit is a great combo.

tunewalker 74

I will say there are 2 powers that are still worth it even in a list like this and those 2 are Force Training and Makashi Training. Force training often gets you an extra resource and/or damage in one go and Makashi training can do as much as 4 damage for 2 resources the turn you play it and later you can just overwrite with any number of your 3 cost weapons and still have resources left over to pay for damage sides. Most other things I do not think are worth it in this character combo.

As others have said Luke3 is good because he is one of the most flexible characters out there, you can build him melee sticks, you can build him force powers he can even fit into a mill deck at times.

chinovalley 322

This is true, Leia2/Luke3 is a mean mill deck with some beefiness. Hit and Run + Commando Raid on Leia's 2 discard side, load up with shields and play All Quiet On The Front, throw in some other goodies, play with Occupied City battlefield--it can mill you out in 3 turns potentially, usually by the 4th turn, depending on how the opponent plays.