2nd 14 Player SC - Jabba eDooku

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A Sith's Traitor - "Solo Dooku" with Guide / Write-Up. 18 13 13 1.0

Palabrewtis 518

Been goofing around with good pairs for Jabba, and recently came down to Dooku. While I didn't like the idea of going 3 die at first, I ended up seeing pretty reliable results with the pairing.

Most notably Count Dooku - Devious Strategist is a force to be reckoned with. Being able to consistently hit your opponent, and work around specific mitigation cards like Easy Pickings with his ability is huge. Because of his consistent damage he is a primary target in every game. But that's great! Your opponent will beat through Dooku's 12 HP for days as you load up Jabba through holocrons and force abilities. If not and they go after Jabba that's even better! Dooku can bring the pain with the same equipment along side his own damage dice.

Force Throw is still the most devistating removal in the game. Late game you're compounding the sheer power of the force abilities and tacking on additional indirect from Jabba's special at the same time. So late game Jabba becomes an equally as difficult to deal with powerhouse. Using cards like Extreme Hubris to make suprise damage from hand can quickly end a match. Such as using it on a Jabba special to do 4 indirect, then resolve specials to do it again along with the specials like Force Wave, Throw, Kylo Ship etc.

Side notes: Even though I placed second in a SC with this deck I still consider it a WIP. I also only have 1 Force Wave, and it's really damn good. I highly recommend running 2. Would love to hear any of your ideas on what you've tweaked to work it into your local metas. I think it could be easy to tweak it and make Witch Magick a staple card for more survival.

Meta matchups were all tight and really anyone's game within a roll most of the time:

1st Game - eCassian ePoe2 Won with 2hp left on Jabba

2nd Game eCad eSnoke Won with 1HP left on Jabba

3rd Game - Silly Launch Bay Deck - (Force Throw / Cunning for 20/14 - lol win) this deck ended up going 3-1 though. It's a difficult deck to deal with when you don't have the right removal.

Final Game Rex/Trooper/Ezra Unique Vehichles version. - Lost with only his Rex left at 5HP. His late game was far more terrifying than mine.

Even loaded up I was having difficult rolls, and he had a whole board of ships. He made a great decision Midway through 2nd round to switch and murder Jabba, I made a poor decision to load him up with two holocron specials before he resolved damage. They of course did not roll special and I was unable to mitigate it.

All in all, a fun deck to pilot and look forward to tweaking it for future play.

4 hozzászólás

Venator class star destroyer! 20

I made a deck like this, but with old kylo and ejabba. Here is the link. swdestinydb.com

Palabrewtis 518

Thanks man! I actually started off with Kylo myself! Moved to Anakin Skywalker - Conflicted Apprentice, and stopped on Dooku once I realized what a powerhouse he was. Dooku really makes himself such a threat that your Jabba can get really loaded to the brim. Where as Anakin and Kylo they will just destroy Jabba and you'll be left with a relatively weak character.

boba_skrrt 89

What do you think of Kylo2 elite with 1 die Jabba?

Palabrewtis 518

Following kind of the same line of thought it could work out. I prefer Dooku in a meta where Mono colored decks aren't as previlant. But Kylo's ability is extremely powerful in a meta where you see a lot of mono color decks.