¡Three Rainbow Amigos!

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superabsurd 354

In this line-up, you're opponent will probably focus Count Dooku - Devious Strategist. He is the only part of our board state that is scary from the get-go. If they do focus on him, then we're golden. We want to get our Sith Holocrons out onto our First Order Stormtrooper and Guavian Enforcer and throw as many Force powers onto them as we can. They are the brawn of the deck. Count Dooku - Devious Strategist is just there to take the hits and give us access to blue.

Ideally, we can play this entire deck worth for 21 if we Sith Holocron out each upgrade other than Armor Plating. That doesn't take into account that we will definitely be discarding cards (one of them being a Mind Probe if at all possible) to keep Count Dooku - Devious Strategist alive at least long enough to Rise Again and put that Mind Probe on him for free. Until that happens the only things we want on his are Ancient Lightsabers and Armor Platings. Anything we can do to keep him around is perfect.

Get Force Push and Mind Probe onto the board as early as possible to further fuel Dark Presence and keep our removal game strong. Supplement that with thirteen other cards that remove dice and we have a pretty solid balance of damage and control going on.

This is a fun deck to play, and even if your opponent snipes your teammates first instead of taking on Count Dooku - Devious Strategist, that means we'll be able to have him loaded up with all the free health and armor we can and be ready to turtle our way to a potential mill victory. Then on the rare occasion we get to claim, keep on bring that Armor Plating back. Nothing like two free health every turn late game.

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