Rogue Three

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So here is my shot at vehicle deck.

First of all, character choices. While I do admit, Maz and Rook seems a bit more fitted for a Vehicle deck, I like the more offensive minded choice of Ezra and Hired Gun, that I think can hold it's own better when Hera falls. I might be terribly wrong. Ezra's ability can help with resources, as well as the two sides from Hired Gun and his 2-3 sides convertible to resource through C-3PO (2 copies might be better now that I am thinking of it).

Upgrades are more interesting than you might think. There are few choices that could help. I will try them in the future, but Maz's Goggles might help with resource generation and control of the game and Ascension Gun is for me always the dark horse of every deckbuilding session. Natural Pilot is too expensive unfortunately, but it might suit someone, feel free to try it. I would advocate against it. Lead by Example helps a lot to keep the pace and can provide quite a punch if left on a last surviving Hired Gun.

now to the core of the deck, your vehicles and other supports. First of all, keep in mind, that Flanking Maneuver counts all support dice, so that is why I also included C-3PO and Supply Line (both help the resource management). In this sense, Astromech might also be considered for more consistency, but he is a bit expensive for my taste. Other than that, it is just the classical big guns. I also included Z-95 Headhunter, which is probably the most consistent card I have tried, I must say it surprised me, and Y-Wing, which is subtly really potent damage output (if you can burn 4 resources, that is not the end of the world either against Buy Out and vehicles).

Events are the are in which I feel most uncomfortable. Flanking Maneuver is a must for this deck. Most of it is removal. But after that.. I chose Partnership, because the fact that you can unleash quite a bit of dmg without opponents reaction is very good, or at least, it speeds up your turn. Then Deploy Squadron, another speed up event. What I did not choose is Reckless Reentry, mainly because the less expensive vehicles I have have multiple blank sides and the costly ones have paid sides, so the 1 cost to the event might not help that much. But as I said, maybe it is really worth dropping probably 1 removal and 1 Flanking Maneuver.

Other than that, you roll in usually Ezra first, to have a chance to use the special. Your opening hand should not be over expensive, but keep one or even two bigger vehicles if they arrive, for Hera's ability. Other than that, Tech Team is a good start target, or one of the less expensive vehicles, which you should play, if you have the res. Of course, if you get the special, play it with the special and save the resource for next turn blowout. Also mulligan for removal if you don't have any since you do not have other defensive options.

It is mostly important to try to match the opening hand cards together. Pinned Down without a cheaper vehicle is not a good idea. Lead by Example is not bad, but without vehicle lacks the power for two point cost etc.

Also, don't underestimate the power of your yellow dice. you still have some nice dmg potential even without vehicles.

Feel free to react, constructive criticism more than welcome :-)

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