Cherry & Bae - Chirrut / Baze

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Ramin2-D2 550

The bromance (or romance) of Chirrut and Baze. Unfortunately only one can get elite. However it really doesn't matter which character gets the second die, I guess technically Baze can dish out more damage.

This deck revolves mostly around guns. If an opponent happens to be playing guns as well, using It's A Trap can come clutch to arrange Baze's and upgrade dice. Chirrut's dice are a bit random, however makes it perfectly versatile for using Force Misdirection against an opponent, whether they use guns or swords. Logistics and Comlink are necessary for gaining resources.

Depending on the situation, make the wise decision about which character gets the upgrades. (whichever the opponent is not trying to kill first). Always have Chirrut roll in second, so that he can utilize the reroll, especially on upgrades like DH-17 and Overkill. But in case even after the reroll, a die is unfavorable, go ahead and use Guerilla Warfare.

There's a lot of modifiers in the deck, so Awakening either turn one or two is clutch. The battlefield gives the same ability, but this deck is probably slower than many others, so there shouldn't be a high dependency on claiming.

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1wtforce 95

Hey, nice list! I love playing these two together, and focusing on ranged damage is definitely the way to go. I like using Chance Cube to generate resources instead of Comlink, and it's even better with Chirrut Îmwe's - Blind Warrior ability. I've taken Logistics out as well as I've had plenty of resources just from Chance Cube. I've played these guys a ton, and they have no problem claiming even without Hit and Run to speed things up, so I like to use Dug in and Defensive Position for extra defense. Check my list out if you want, I'd love to hear your thoughts.

Ramin2-D2 550

@1wtforce, i definately like your list too. i gotta update this, since it was before EAW came out