Grievous Stabbing

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Book 1394

So, I love Grievous. He has a lot of arms. That is cool. Naturally, he is an oddity in the Command color, being a melee master and all. So, as I picked up my dice and cards to start playing again after a long hiatus, I decided to give the old four-armed slice and dice machine another go.

Kylo2 is awesome. He hurts people and has 3 damage sides, like Grievous. The idea of the deck is very simple: deal a lot of melee damage, if even at the cost of your own characters' health. We deal damage in a number of ways:

  1. Through our 50% damage killer characters beefed up with upgrades that also stab.

AND

  1. Through needling with cards like Hate, the deploy ability on Crossguard Lightsaber and good ol' Lightsaber Throw--not to mention K2's special. Feint is a nice little damage option with Hate and K2's ability, potentially letting you pile on the damage while hedging for a better roll

  2. Tactical Mastery allowing bursty turns. Our battlefield choice also implies speed, which is what we want to do. Stab a bunch and then claim.

Shields are kind of useless against this strategy, esp with things like Crossguard Lightsaber special and Vibroknife. This way we can hurt folks more.

The rest of the deck falls into the defense category, providing die removal, manipulation, HP buffage, and occasional hand disruption. Heck, even Deflect doubles as more needling damage.

We expect to get hurt back, as we are hurting others. Ancient Lightsaber and Force Illusion help to offset this, as well as the masochistic choices of Enrage and the aforementioned Hate.

I have had only one loss thus far with this build. The damage potential is pretty substantial, and the ability to steal upgrades as you kill off your enemies is a nice bonus.

I feel pretty good about the card choices. Close Quarters Assault is the flex card--I just like wiping out their hand a couple times in the game. The deck doesn't need things like Lightsaber Pull--too slow. Playing one or two upgrades in the first two turns, manipulating your opponent's rolls as needed, is pretty much the strategy. Don't #Feint without a Hate on K2, unless they are monocolored--then you can more reliably punish them.

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