Holothrawn

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joefavs 1

Threw this deck together after opening my first EaW box and it did quite well in casual play. The idea is to keep Thrawn alive long enough to get some supports out, and then Partnership or Deploy Squadron into an All In. I've since opened another box and doubled up on some of the things there are only one copy of, so edits will be forthcoming, but for now it's a fun, reasonably capable alternative to Thrawnkar.

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